Sunday, October 11, 2009
Inspiration in the Games of Yesteryear
There’s a new industry which is having a direct effect on the design and art industry- the Entertainment industry. In a modern civilization, we live relatively long and comfortable lives, and when we have free time, we turn to entertainment pop culture or games. We immerse ourselves in virtual worlds, an escape from reality into the fantasy, where if you fail, you can simply restart. This is an idea completely unrealistic in reality. In Antoinette J Citizen’s “Landscape” she took the virtual reality of the Mario Brothers video game series and brought that to life in an interactive installation. Antoinette took inspiration from the 8-bit world of yesteryear- the years of a generation who in their childhood would spend hours playing and enjoying, collecting coins, fighting giant dinosaur-monsters, and having fun with friends. In such a way, Antoinette drew upon this nostalgic theme to bring that same delight that we had as children with the game, but to make it “real” in a sense. Her inspiration came from outside herself, in pop culture, in the video games that she played as a child. By using this, Antoinette was able to share that delight in a room that shows the virtual world in reality that is enjoyed by people who visit.
for more photos and info, visit: http://antoinettejcitizen.googlepages.com/home
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